Computer Science Lesson Plan
Class: 6th to 8th, Lesson 9 : Real Life Programming Game

Purpose: To teach relative orientation and procedural operations.

No. of Classes

Depending upon the class strength and the availability of computers. (Three classes for 20 students with five computers).

Material Required

Students, tree and chalk to draw the path.

Prior knowledge

Student should know about direction(left, right, forward and backward).

Exercises

Exercise:1



1. How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.

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Exercise:2



2. How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.

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Exercise:3



3. How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.

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Exercise:4



4. How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.

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Exercise:5



5. How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.

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Teacher's Instruction
  1. Teachers can conduct games by creating various paths and allow the Students to travel through those paths and reach the tree correctly.
  2. Teachers can make the Students play these games repeatedly so that they will learn about the directions thoroughly (left, right, straight).
  3. Before starting the game, the teachers should get the Students to specify the path of navigation, in a paper..
  4. Students can arrive at the solution by any method and need not necessarily follow the same method as is in the Solution.